Core - 原生平台功能对齐修复:着色器、计算着色器、粒子系统、编解码器与聚簇灯光 —— [修复 Bug],由 [bkaradzic-microsoft](https://github.com/bkaradzic-microsoft) 贡献 ([#19043](https://github.com/BabylonJS/Babylon.js/pull/19043)) - 允许在初始化未完成时调用 WebGPUEngine.dispose() —— 由 [Bboissen](https://github.com/Bboissen) 贡献 ([#19046](https://github.com/BabylonJS/Babylon.js/pull/19046)) - KTX2:将已加载的文件传输至 Worker,并在上传完成后释放纹理层级 —— 由 [enriqxxx](https://github.com/enriqxxx) 贡献 ([#19059](https://github.com/BabylonJS/Babylon.js/pull/19059)) - 集成原生画布纹理更新与字体度量信息 —— 由 [bkaradzic-microsoft](https://github.com/bkaradzic-microsoft) 贡献 ([#19041](https://github.com/BabylonJS/Babylon.js/pull/19041)) - WebGPU 引擎恢复缓冲区时重建场景几何体 —— 由 [christabone](https://github.com/christabone) 贡献 ([#19055](https://github.com/BabylonJS/Babylon.js/pull/19055)) - 修复并行 WebGL 编译时着色器编译通知过早触发的问题 —— [修复 Bug],由 [Popov72](https://github.com/Popov72) 贡献 ([#19057](https://github.com/BabylonJS/Babylon.js/pull/19057)) - CSM:为 WGSL 接收端提供按生成器划分的统一缓冲区块 —— 由 [enriqxxx](https://github.com/enriqxxx) 贡献 ([#19037](https://github.com/BabylonJS/Babylon.js/pull/19037)) - 修复已销毁的高斯泼溅网格及其泼溅数据仍驻留内存的问题 —— 由 [Arthur031221](https://github.com/Arthur031221) 贡献 ([#19047](https://github.com/BabylonJS/Babylon.js/pull/19047)) - 修复同时使用虹彩效果与面光源时 WGSL preLightingInfo 结构体的问题 —— 由 [Bboissen](https://github.com/Bboissen) 贡献 ([#19044](https://github.com/BabylonJS/Babylon.js/pull/19044)) - 修复 MirrorTexture.dispose 方法泄漏图像后处理观察者的问题 —— 由 [christabone](https://github.com/christabone) 贡献 ([#19035](https://github.com/BabylonJS/Babylon.js/pull/19035))
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GUI - 修复自适应缩放导致 GUI 编辑器加载变慢的问题 —— [修复 Bug],由 Popov72 贡献 (#19012)
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Inspector - Inspector Lite:新增 Flow Graphs 资源管理器功能对齐(P8c) —— [新功能],由 ryantrem 贡献 (#19040)
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Loaders - 修复在继承骨骼缩放的绑定模型上导入 FBX 时发生内存溢出的问题 —— 由 Arthur031221 贡献 (#19042)
- Integrate native canvas texture updates and font metrics - by bkaradzic-microsoft (#19041)
- Rebuild scene geometries when the WebGPU engine restores its buffers - by christabone (#19055)
- Fix early shader compilation notifications with parallel WebGL compilation - [Bug Fix] by Popov72 (#19057)
- CSM: cascades in a per-generator uniform buffer for WGSL receivers - by enriqxxx (#19037)
- Fix disposed Gaussian splat meshes staying in memory with their splat data - by Arthur031221 (#19047)
- Fix WGSL preLightingInfo struct when iridescence and area lights are both used - by Bboissen (#19044)
- Fix MirrorTexture.dispose leaking its imageProcessing observer - by christabone (#19035)
GUI
Inspector
Loaders
- Fix FBX import running out of memory on rigs with inherited bone scale - by Arthur031221 (#19042)
