核心
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- 着色器预处理器:将
#if !X替换为#if !defined(X)- by enriqxxx (#19098) - 流图编辑器:新增声音响应与诊断功能 - [新功能] by RaananW (#19102) - WebGPU:顶点缓冲区变更时使缓存的绘制调用失效 - [修复] by Popov72 (#19051) - WebGPU:createRenderPipelineAsync预热网格正面绘制所使用的管线 - by enriqxxx (#19108) - 新增弯曲法线反射遮挡 - by sebavan (#19069) - WebGPU:createRenderPipelineAsync可预热绑定深度纹理或不可过滤浮点纹理的绘制管线 - by enriqxxx (#19107) - WebGPU:maxFramesInFlight,限制 GPU 中处于飞行状态的帧数(可选启用) - by enriqxxx (#19093) - 跳过计数为零的Buffer.updateDirectly上传操作 - by RizgarOzan (#19100) - 内联着色器函数时复制按值传递的参数 - [修复] by bkaradzic-microsoft (#19077) - 修复反向深度模式下DirectionalLight固定视锥体阴影的问题 - by christabone (#19056) - 修复体积光散射中不支持 HDR 纹理的问题 - by BarthPaleologue (#19036) - 修复 WebGPU MRT 纹理缓存中重复的深度纹理条目 - by Bboissen (#19045) - 保留不使用原生命令批处理的直接绘制调用 - by Popov72 (#19076)
- 着色器预处理器:将
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检查器
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加载器
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- 修复 FBX 动画细化跨越骨骼的问题 - [修复] by Popov72 (#19050) - 加载使用
KHR_gaussian_splatting_compression_spz压缩的 glTF 高斯泼溅数据 - by CedricGuillemet (#19106)
- 修复 FBX 动画细化跨越骨骼的问题 - [修复] by Popov72 (#19050) - 加载使用
- WebGPU: createRenderPipelineAsync can prewarm the pipeline of draws that bind depth or unfilterable float textures - by enriqxxx (#19107)
- WebGPU: maxFramesInFlight, a limit on the frames the GPU has in flight (opt-in) - by enriqxxx (#19093)
- Skip zero-count Buffer.updateDirectly uploads - by RizgarOzan (#19100)
- Copy assigned by-value parameters when inlining shader functions - [Bug Fix] by bkaradzic-microsoft (#19077)
- Fix DirectionalLight fixed-frustum shadows under reverse depth - by christabone (#19056)
- Fix HDR texture support in volumetric light scattering - by BarthPaleologue (#19036)
- Fix duplicate depth texture entry in the WebGPU MRT texture cache - by Bboissen (#19045)
- Preserve direct draws without native command batching - by Popov72 (#19076)
Inspector
Loaders
- Fix FBX animation refinement growing across bones - [Bug Fix] by Popov72 (#19050)
- Load glTF Gaussian splats compressed with KHR_gaussian_splatting_compression_spz - by CedricGuillemet (#19106)
